![]() ![]() Īccording to Sam Lake, the game will be powered by Remedy's own Northlight Engine, which previously powered Quantum Break and Control. According to Remedy, Control established the "Remedy Connected Universe" which is shared by both Control and Alan Wake, and that the next game released by the studio will also be set on this universe. In the second downloadable content pack for Control, Remedy's next game following Quantum Break, Alan Wake was featured as a character. Internally, the project was codenamed "Project Big Fish", which represented its importance and significance to Remedy. Despite that, Lake continued to be part of a team in Remedy to brainstorm ideas and work on different incarnations for Alan Wake II. Puha said that the only limited factor for them to work on an Alan Wake sequel was "time, money, and resources". Director of communications Thomas Puha stated in April 2019 that Remedy had briefly returned to work on an Alan Wake property about two years prior, but the effort did not work out, and the company is presently booked for the next few years, between their own new game Control, supporting Smilegate on its game CrossfireX, and another new project. When Quantum Break was announced, Sam Lake explained that a sequel to Alan Wake had been postponed, and that Alan Wake was not financially successful enough to receive the funding they needed to continue developing the sequel at the time. Most of the ideas for Alan Wake 2 were implemented in American Nightmare, a downloadable follow-up for the original Alan Wake game. This ultimately became Quantum Break, which was released in 2016. Microsoft, however, at the time was not interested in a sequel and instead, tasked Remedy to create something new. Ultimately, Remedy pitched the project to Alan Wake publisher Microsoft Studios. ![]() Narratively, it will be a direct continuation of Alan Wake. New enemies and new gameplay mechanics, such as being able to rewrite reality, was showcased in the prototype. A prototype was created to show off the gameplay of Alan Wake 2 when the studio was showing the game to potential publishers. The sequel would continue to star Alan Wake as the protagonist, but it would also explore the stories of the supporting characters including Wake's friend Barry Wheeler and Sheriff Sarah Breaker. The team quickly began to discuss sequel ideas after Alan Wake was shipped. Remedy learnt from their lessons working on Max Payne and wrote Alan Wake in a way that allows additional story to be told through sequels and additional installments. Remedy Entertainment released Alan Wake in 2010. Saga Anderson, an FBI agent, is sent to Bright Falls to investigate the murders, where she finds herself tangled in a supernatural horror story written by Wake in order to escape from his captivity. Premise ġ3 years after bestselling horror writer Alan Wake went missing, a string of ritualistic murders occur in the town of Bright Falls, Washington. Unlike the previous game, Alan Wake II features a dialogue tree system. Ī returning element from Alan Wake is manuscript pages: players find pages of a manuscript that foreshadow upcoming events in the story. ![]() In the Mind Place, players manage a pin board in which they can connect clues to piece together the main mystery, as well as profile characters to gather clues. Described by Remedy as a "3D menu", the Mind Place is a visual representation of Saga's thoughts. ![]() Īlan Wake II incorporates detective elements: when playing as Saga, players can always pause the gameplay to access an enemy-free space dubbed the "Mind Place". When enemies are close, Alan or Saga can perform a dodge maneuver. Focusing the flashlight drains its battery, and players need to strategically use a limited amount of batteries and ammunition in order to survive. Wake and Anderson traverse environments and fight enemies using various firearms and a flashlight, the latter of which can be "focused" to render enemies vulnerable to firearm attacks. Players play as Alan Wake or Saga Anderson in two separate single-player stories, which can played in any order the player chooses although the opening sequence and ending sequence of the game can only be played as Saga and as Alan, respectively. The ammo counter and flashlight meter are visible at the bottom right.Īlan Wake II is a survival horror game played from a third-person perspective. The player, as Saga, fights an enemy using a pistol and a flashlight. ![]()
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