For more information, see App resources overview on. To comply with Android resource naming rules, all local image filenames must be lowercase, start and end with a letter character, and contain only alphanumeric characters or underscores. This is necessary because different platforms support different image resolutions, and the operating system chooses the appropriate image resolution at runtime based on the device's capabilities. At build time, vector images are resized to the correct resolutions for the target platform and device, and added to your app package. Images can be added to your app project by dragging them to the Resources\Images folder of your project, where its build action will automatically be set to MauiImage. Images will be displayed at their full resolution unless the size of the Image is constrained by its layout, or the HeightRequest or WidthRequest property of the Image is specified.įor information about adding app icons and a splash screen to your app, see App icons and Splash screen. These properties are backed by BindableProperty objects, which means that they can be styled, and be the target of data bindings. Source, of type ImageSource, specifies the source of the image.The default value of this property is false. IsOpaque, of type bool, indicates whether the rendering engine may treat the image as opaque while rendering it.IsLoading, of type bool, indicates the loading status of the image.IsAnimationPlaying, of type bool, determines whether an animated GIF is playing or stopped.Aspect, of type Aspect, defines the scaling mode of the image.NET MAUI app project, see Add images to a. For more information about adding images to a. The standard platform image formats are supported, including animated GIFs, and local Scalable Vector Graphics (SVG) files are also supported. NET Multi-platform App UI (.NET MAUI) Image displays an image that can be loaded from a local file, a URI, or a stream.
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